Example: Edit Attributes, Larger Text, IME for Asian Languages

This topic provides a tutorial showing how to edit attributes in a drawing using the Record panel Values tab and the expanded Edit dialog, including advanced Unicode facilities and use of the built in Input Method Editor (IME) to input text in Japanese language.   This example has been published as the Manifold Future - Future Tour Part 5 Unicode Attributes and IME video on the Manifold Sales YouTube channel.  

 

 

eg_edit_drawing_attributes01_01.png

 

 

We begin with a project that shows the locations of coin hoards from Carolingian times that have been discovered in Europe.    Attributes for each point provide information on the horde found at that spot, such as the year it was found, and the number of coins found, along with occasional scholarly commentary.  The drawing seen above has been styled to apply a different color depending on how many coins were in the horde that was found. To see the attributes for a particular point, we alt-click the point.

 

 

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The Record panel Values tab immediately pops open to show the attributes for that point.   We undock the Contents pane by alt-clicking the Contents tab.

 

Editing with a Double-Click

eg_edit_drawing_attributes01_03.png

 

To edit a cell we double-click that cell.

 

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We can change the data to 1842 and then press Enter to stop editing the cell.  The new date of 1842 appears in blue preview color.  If we want to commit the edit we can either press the Update Record button or press Ctrl-Enter. To abandon the edit we can press Ctrl-Backspace.

 

eg_edit_drawing_attributes01_05.png

 

When editing a cell, we can right-click into the cell and choose Undo.  This will undo changes made to the cell during that current editing session.   However, it will not undo any changes after we press Enter to end the editing of the cell.

 

Editing with the Edit Dialog

eg_edit_drawing_attributes01_06.png

To view or to edit cells that contain lengthy text we can right-click into the cell and choose Edit from the context menu.  Double-clicking into a cell with long text will also automatically launch the Edit dialog.

 

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The Edit dialog's title bar shows the name of the field that is displayed.   The dialog is a fully functional Microsoft Input Method Editor (IME) enabled text session and fully supports Unicode editing.

 

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Right-clicking into the Edit dialog text will launch a context menu with Unicode and IME choices.   For example, we can choose Right to left Reading order from the context menu.

 

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That will switch the Edit dialog into a display mode suitable for languages that are read from right to left.   Right-clicking into the dialog again allows us to uncheck right to left reading order to restore normal left to right display.

 

eg_edit_drawing_attributes01_10.png

 

The context menu allows us to insert and to view Unicode control characters.  These are special Unicode characters which control the display of Unicode text within Unicode-aware applications.

 

eg_edit_drawing_attributes01_11.png

 

We can also open IME mode to input languages using Microsoft Input Method Editor (IME) capabilities that interact with IME-enabled languages installed on our computer.   For example, if we right-click and choose Open IME we launch IME editing mode.    

 

eg_edit_drawing_attributes01_12.png

 

In this example we have previously installed Japanese language on our Windows 10 system.  Once we choose Open IME to launch IME editing mode, in the Windows taskbar we can click on the ENG notification and choose Japanese Microsoft IME from the languages options installed on our computer.  If Japanese language has not been installed on our Windows system we will not have this option.

 

eg_edit_drawing_attributes01_13.png

 

When we choose Japanese Microsoft IME as our language option the Windows taskbar switches to show that is the language selected.

 

eg_edit_drawing_attributes01_14.png

 

Back in the Edit dialog, we can begin keyboarding ordinary English characters from our English keyboard and the IME facility will attempt to match those characters as a phonetic utterance to what we intend in Japanese text.  For example, "nihongo" is a phonetic, Latinized sequence of characters that means "Japanese language."   If we begin by entering the characters n and then i the above display appears.  

 

As we continue entering the characters h and then o and n and g and o the prediction algorithm will present a list of candidates, in kanji, hiragana and katakana, from which we can choose the desired expression.   Japanese language uses three alphabets for written expressions, so usually variations of all three will be presented.

 

eg_edit_drawing_attributes01_15.png

 

When we see the hiragana prediction candidate にほんご in the list we think "Perfect!... exactly what I had in mind." and we click it.  It appears in the dialog underlined.  We press Enter to approve it and the hiragana text にほんご appears in the dialog as seen above.   This is Japanese for "Japanese language," often Latinized as the word "nihongo."   We press OK to close the Edit dialog.

 

eg_edit_drawing_attributes01_16.png

 

The new, edited form of the text, beginning with にほんご , appears in blue preview color.  If we want to commit the edit we can either press the Update Record button or press Ctrl-Enter. To abandon the edit we can press Ctrl-Backspace.

 

Reconversion

The Reconversion option in the context menu within the Edit dialog is enabled when we right-click on highlighted text that has been converted by the Input Method Editor facility from a phonetic sequence of Latin characters into a target language.   It allows us to choose a different conversion from a menu of predictions.

 

eg_reconversion01_01.png

 

Consider the screen above, where we used IME to translate the phonetic string of keyboarded Latin characters, nihongo, into Japanese language にほんご using hiragana characters.

 

eg_reconversion01_02.png

 

We highlighted the にほんご string and then right-click on the highlighted text and choose Reconversion.  

 

eg_reconversion01_03.png

 

A menu appears offering alternate predictions for the original phonetic string.  We click on the second one, for a kanji version.    The third option is the expression in katakana characters.

 

eg_reconversion01_04.png

 

An underlined version appears (not shown) and we click Enter to accept it.  We have replaced the hiragana prediction with a string using kanji characters.

Notes

Three alphabets in Japanese - Yes, really.  There is actually a fourth, Romaji, meaning the use of Latin text, and Arabic numerals are often used as well.   Counting the three main alphabets, Romaji, and Arabic numerals there are five character systems in use, and sometimes together at the same time in the same phrase.  

 

Carolingian Hoards - Coin hordes are usually small groups of coins buried in centuries past.   Throughout history people have buried small bags of coins, for example, soldiers hiding their coins before going into battle or civilians hiding their valuables in times of trouble.  When such hoards were not reclaimed they became a time capsule awaiting rediscovery. Most coin hordes do not have precious coins but because the coins can be dated precisely they serve many useful functions for archaeologists.  The Carolingian period runs roughly from mid 700's to 900, the boom times of the Frankish empire under Charlemagne and his successors.

 

Citation - The example data set of Carolingian Hoards was downloaded from dataverse.harvard.edu and is cited as Coupland, Simon; Maione-Downing, Brendan, 2013, "Geodatabase of Carolingian Coin Hoards: AD 751-987 (Version 1.1)", doi:10.7910/DVN/23984, Harvard Dataverse, V1  

 

See Also

Getting Started

 

User Interface Basics

 

Maps

 

Drawings

 

Editing Drawings

 

Contents Pane

 

Contents - Layers

 

Contents - Record

 

Example: Edit Coordinates While Creating an Object - When creating an object in a map using a tool such as Create Area, right in the middle of the process we can edit coordinates in the Contents - Record panel's Coordinates tab.   This example shows the step by step process.

 

Example: Edit Attributes and Move a Point - We look at the attributes for a point in a drawing layer and edit one of the attributes using a more expanded Edit dialog.  We then move the point to a new location. Easy!

 

Videos

Manifold Future - Future Tour Part 1 - This video shows how to download and use a portable installation for Manifold Future.  The video also shows the Contents, pane, layers and layer opacity, one click use of data source favorites, using your own archival favorite and getting record values instantly.  If you are using Viewer or Radian Studio, download and use the Future version to get access to all these powerful new features.

 

Manifold Future - Future Tour Part 2 Editing - The video shows how to create new objects, how to add fields and vertices and move vertices around, how to edit existing objects and how to use simple selection methods to choose vertices to move together, including moving all objects.

 

Manifold Future - Future Tour Part 3 Editing - The editing tour continues with a look at how to create branched objects, including how to create areas with holes and islands, how to add branches to lines and how to add coordinates between vertices in existing objects.  We finish up by creating an area that traces over a pond in the Luxembourg Gardens in Paris using a Google satellite view, and then we add a hole to that area and two additional islands.

 

Manifold Future - Future Tour Part 4 Edit Attributes, Move a Point - We use Manifold Future to see how to view attributes of objects in drawings, including use of the new Edit dialog to view long, multi-paragraph text fields.  We edit fields and see how easy it is to preview edits and either accept them or abandon them. We switch to editing the geometry of objects in a drawing, viewing the coordinate locations and using mouse moves to reposition points. We edit the location of a point to correct an error in a drawing, using Google Satellite view to provide context for the correction.  Fast and easy, with previews all the way!

 

Manifold Future - Future Tour Part 5 Unicode Attributes and IME -  We take a tour through Manifold Future attribute editing, showing how to edit attributes in a drawing using the Record panel Values

tab and the expanded Edit dialog, including advanced Unicode facilities and use of the built in Input Method Editor (IME) to input text in Japanese language.

 

Manifold Future - Future Tour Part 6 Cell Context Menu - A short video showing a fast and easy way to copy between cells in tables using the context menu.  Also... one step undo of pending changes,  setting the value of a cell to NULL and more. The context menu on cells is such a simple thing but it makes repetitive editing of tables much faster and easier.