Tools - Options

Specify user preferences.

 

Graphics - Choose the rendering engine that is used to create displays and to render layouts for printing.

 

 

 

 

Hardware acceleration in the above using GPU is not parallel computation as described in the GPGPU topic.   Instead, it is simply using a GPU for faster graphics rendering.    GPGPU computational parallelism requires a reasonably recent NVIDIA GPU; however, using a GPU for faster graphics works with almost all GPUs (AMD, Intel, NVIDIA) that are supported by Microsoft Windows for graphics rendering.

 

Default coordinate system for new components  - Choose the coordinate system that will be used when a new, blank component is created.

 

 

Confirmations - By default, Manifold raises confirmation dialogs to confirm deletions and exiting the application.   Confirmation dialogs can be removed by checking the Never show this again box in the confirmation dialog, or by unchecking the options below.  Note that checking the Never show this again box in a confirmation dialog for deleting layout frames, objects in drawings, labels, or records in tables will remove the use of a confirmation dialog in layouts, drawing layers, labels, and tables.

 

 

 

 

Notes

Default coordinate system - Newer software like ESRI's ArcGIS Pro and Manifold tend to use Pseudo-Mercator as a default coordinate system because that is the coordinate system almost universally used by web servers.    In modern times web servers have become a dominant source of data for base maps and backgrounds for custom maps.  Using Pseudo-Mercator also ensures that measurements tend to make sense because the units of measure are genuine linear units such as meters.

 

Older software like Manifold Release 8 and QGIS tend to use Latitude / Longitude as the default coordinate system for new components.   That made sense in a day when shapefiles could not be relied upon to convey projection information and for some other limited purposes.

 

But using Latitude / Longitude requires a mental hack when displaying drawings because degrees are angular units, not linear units as a rectangular drawing implies.   When using Latitude / Longitude we are buying into a conceptual slipperiness by using angular units in such a setting. That can  trip us up, for example, by how the unit of measure, degrees, expands and contracts as we move north and south.

 

If we are going to be doing a lot of work with data from older software in older formats where we know it is almost all going to be in latitude / longitude with no projection information provided, then it may make sense to switch the default coordinate system for new components to Latitude / Longitude.

 

Status Bar Options - Options for the status bar, such as what format to use to display mouse cursor location, are set in the Status Bar - Location pane.

 

See Also

Layouts

 

GPGPU

 

Coordinates

 

Change Coordinate System

 

Coordinate System

 

Status Bar - Location