Fog is an effect created in a terrain window by applying a color to an increasing amount to points located at an increasing distance from the viewer. The visual result is very similar to that of real haze or fog, which has a greater effect on distant points because they are seen through more haze. The Terrain - Fog dialog provides options to control the appearance of fog in the terrain window. Applying fog to a terrain enhances the sense of 3D realism.
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Show fog |
Check this box to display fog in the terrain view. |
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Render fog from |
Show fog from the nearer percentage to the greater percentage of the visible range. |
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Color |
Color of fog to use. This is normally the same as the color of sky, a very light blue. |
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Preview |
Check to see how options will appear in the terrain window as they are chosen. |
Examples

Default fog. A slight amount of fog applied to a terrain enhances reality by providing haze in the distance.

We can increase the fog by increasing the nearer number in the Render fog from parameter. This provides a hazier landscape.

Changing the color of fog changes the color of the sky as well, since sky is just fog color piled up to an infinite distance. Color shown is a dark gray color. Using black and a slight amount of fog creates night effects.